Welehycena. To facilitate this, THE ENCLAVE would blaze through Batman to conquer Greendale, Madagascar, so the SAHARAN REPUBLIC could promptly retake it. It Ain't Water Pick you out a number It's late and I'm hateful document.write(' It's a new faction! See the Missile rules in this pack for more info.. (The Bourne Legacy) Crank (Crank) The Formula (Heroes) NZT-48 (Limitless franchise) Nightshade (Luke Cage) . Having the legacy system take a game I hated (Risk) to an enjoyable experience, I am super stoked to try out Pandemic Legacy next! BALKANIA then conquered all of Australia, claiming DIE MECHANIKERs base for their own, suffering only minor casualties. Most mutants are born with a latent X-gene, one that triggers at the onset of puberty. Per the terms of an agreement between the five major world powers, henceforth, the factions will take turns drafting for placement, turn order, starting coin cards and starting troops. Called Risk Shadow Forces, the new legacy board game will take place in the near future of 2050 and will have players taking . And lastly, DIE MECHANIKER claimed all of Europe. Finally, we found the characters to be one dimensional, and the dialogue poorly written (Publishing and Editing services division Archive). KHAN INDUSTRIES began the fifth major engagement by once again implementing what would come to be known as the CEO Scharff Standard: Conquering all of South America but Argentina, to save those valuable city resources in Squidtown, Argentina for a later battle. The Legacy concept, making permanent changes to the board as you play a series of games. Obviously a single gene couldn't possibly be responsible for the huge variety of powers among the X-Men -- everything from Jean Grey's . The ENCLAVE OF THE BEAR selected second placement, first turn, 0 starting coins and 8 starting troops. The ENCLAVE OF THE BEAR established their HQ in Northern Europe once again. All of the changes made to the board can either be played with after the 15 games, or ignored, your choice. (Double sixes). Mutants & Masterminds, the World's Greatest Superhero roleplaying game, is back and better than ever! BALKANIA simply reclaimed the Middle East from KHAN INDUSTRIES, and posted their growing Asian force there for the time being. The ability to enhance oneself and/or others via accelerated evolution. Thank you for your prompt attention in these matters. KHAN was poised to set up a beachhead for further expansion into Africa, but the insufficient ammo reserves in North Africa made it an unsuitable place from which to mount an invasion, so after their victory, KHAN pulled back most of their troops to their bunker in Brazil: they had already carted off the resources they needed. Note: The fallout territory can no longer be marked, scarred, or modified in any way. But as it turned out, the other world powers were not about to let that happen. With few options, THE ENCLAVE enriched the resources of Yakutsk. Not surprisingly, BALKANIAs first troop movements were to take all of unoccupied Australia, losing one battalion to the entrenched resistance in New Rlyeh. Keep this card in the game box. A high spot on most peoples' lists, it's hard to deny the use of telepathy can have in everyday life. Viewed 1k times 1 I have opened the packet with "come-back" powers and assigned a new (blue) ability to one of the factions. This does not affect troops you are sending into battle while fighting for the territory, only the troops you eventually send into the territory when/if you conquer it. Stealthy: You may place some or all of your recruited troops into one unmarked, unoccupied territory. Homeland: Look at the back of your faction card. THE ENCLAVE made a small incursion into the Eastern United States, to pilfer resources. Then, if all went to plan, THE REPUBLIC would proceed to conquer the cities of Funkytown, Middle East, Wordtown, Russia and Coolsville, Scandinavia (capturing THE ENCLAVEs HQ in the bargain). Fortunately, mutants have an edge, using the very powers that make them hated. But so single-minded was Emperor Furey of IMPERIAL BALKANIA in pursuit of revenge, he did not see that his war of attrition with KHAN INDUSTRIES would set the SAHARAN REPUBLIC up for a quick victory. THE ENCLAVE then purchased a red star, thereby teaching its troops the importance of a recruitment RALLY. At the start of the 8th major engagement, KHAN INDUSTRIES selected first placement, first turn, 1 coin and 6 troops. MECHANIKER then pushed into Venezuela and subsequently pulled back, only interested in the resources. But fortunately for IMPERIAL BALKANIA, the bulk of their military force was stationed in Innsmouth and was able to quell the uprising. The MUTANTS conquered Western Europe, merely to plunder resources. The SAHARAN REPUBLIC then conquered all of Africa. With two bases up for grabs in Asia and Australia respectively, and a line of exactly 9 enemy territories to conquer in those same continents, they could potentially complete the world mission and take two bases in the process. Moving into it, moving out of it etc. Worldwide RESISTANCE movements once again reared their ugly heads. Risk Legacy represents what is if not a new, at least a rare concept to boardgaming: campaigning.At its core, the game, particularly at first, plays much like regular Risk with a few changes.Players control countries or regions on a map of the world, and through simple combat (with players rolling dice to determine who loses units in each battle) they try to eliminate all opponents from the . Before their forces were wiped out in Innsmouth, BALKANIAN forces saw to it that certain high-level administrators from the Indonesian mercenary camp were provided safe passage away from the war zone. Absolutely no spoiler tags or circumlocutions -- beyond the jump cut lies madness! BALKANIA was forced to draw a line in the sand: Australia was not to be trifled with. The MUTANTS selected fifth placement, second turn, zero coins and 8 troops. And IMPERIAL BALKANIA selected third placement, fourth turn, 2 coins and 8 troops. The warring factions mission, should they choose to accept it, was to mount a successful AMPHIBIOUS ONSLAUGHT, conquering 4+ territories over sea lines in a single turn. In part to contest BALKANIAs mounting strength in Australia, and in part to levy reparations for BALKANIAs unprovoked invasion into DIE MECHANIKER-held North America in the first major engagement, MECHANIKER established a foothold in Eastern Australia, making the land down under a veritable powder keg. Toggle navigation. ref Mobile: At the start of your turn, you may move one HQ you control to an adjacent territory you control. Some mutants use this to come back exactly as they left - Cyclops still needs his visor to control his powers; Wolverine still has his adamantium skeleton; Karma still has her mechanical leg.. DIE MECHANIKER built their base in China. KHAN INDUSTRIES enacted the CEO Scharff Standard, conquering all of Scharff America save Argentina, and the mercenary camp in Central America. KHAN INDUSTRIES fired a nuke in hopes of preventing THE ENCLAVE from claiming the China HQ, but this too proved to be not enough to stop the onslaught. They will go into (or create) the event deck for the next game.. This is [Not] the case, as we have located him/her/it. BALKANIA then seized the opportunity to turn the tables on their would-be attackers, attacking DIE MECHANIKER and wiping them off the map. Then the MUTANTS made a play to be AGENTS OF CHAOS, but several human factions secure hold on continents rendered their efforts moot. The ENCLAVE OF THE BEAR selected second placement, third turn, zero coins and 10 troops. At this juncture, a Join the Cause event occurred. His uncharacteristically aggressive tactics were designed to provoke one of his neighbors into eliminating KHAN INDUSTRIES from the engagement completely. The MUTANTS set up camp in Central Africa. Blue slot 1 (evolvable): When attacking the Bringer of Nuclear Fires troops, you may re-roll 1s on all attack dice until they are no longer 1s. You start with some troops on the board, which is a map of the world broken out into different territories. The SAHARAN REPUBLIC established City College, a minor city in Eastern Canada. MECHANIKER now found itself in a difficult position. As Vulcan, he can manipulate other mutants' abilities and steal or suppress their powers. This marked the first time that a world power was completely eliminated from an engagement, and the war immediately progressed: War is hell. Players tear-up, markup, and change the game components and the rules of the game over a 15-game campaign, at the end of which will leave them with their own unique world. Put the 8 Mutant Event Cards aside. Home; Pekerabox; Proteggere cartella con password su windows 10. And the SAHARAN REPUBLIC claimed South Africa for their home base. The formidable force broke through BALKANIAs defenses in Southeast Asia and succeeded in conquering Innsmouth, Indonesia, claiming the BALKANIAN HQ there for their own. DIE MECHANIKER proceeded to conquer most of Africa, though the entrenched resistance in the town of Greendale, Madagascar proved too difficult for the reeling faction to overcome. Keep this card in the game box. BALKANIA then expended enough resources to purchase a coveted red star, putting them one step closer to victory. Video cesare battisti youtube. English (Hasbro) KHAN discovered a treasure trove of untapped resources in Venezuela, increasing its value. BALKANIA, then, conquered the HQ in China, intending to place all of its troops on that space for the remainder of the engagement, hoping to amass enough overtime to provide a reasonable deterrent. Before THE ENCLAVE could make its first move, BALKANIA established a mercenary camp in Indonesia. A notable one uses the Greek alphabet; however, the levels are not clearly defined besides the infamous Omega-level, and even Omega is quite . The only faction in the position to finish off KHAN was DIE MECHANIKER, and the last thing BALKANIA wanted was to see KHANs horded resources fall into MECHANIKERs hands. The SAHARAN REPUBLIC fired off its one nuke to stymie the assault, ultimately to no avail. My poor, poor seat of power is now off limits to my favorite faction. BALKANIA immediately placed 3 more regiments in Innsmouth. In the Risk Legacy strategy board game, every game that's played will change every future game. You may play this card at the start of any players turn. Poised to wipe BALKANIA off the map, MECHANIKER paused. The ruins of the once-great city would henceforth be known as Nuclear Winterfell. WE NOW UNDERSTAND. If you control this territory at the end of your turn, you add one troop to it.. Humanity has come together to exploit a new source of clean energy in order to colonize Mars. At its core, the game, particularly at first, plays much like regular Risk with a few changes. Justin chose bodies. Creatures of habit, IMPERIAL BALKANIA built their HQ in Innsmouth, Indonesia. Once again, they pulled back to their Brazillian bunker. The SAHARAN REPUBLIC then expended what resources they had to rally a few extra battalions, and maneuvered their troops to invade BALKANIAN-held territories in the Asia. Thus, our list strikes a balance between the good use of powers, and the ability to use them without raising alarm bells. Unpopular: You lose 1 extra troop when expanding into empty cities. THE ENCLAVE conquered Irkutsk, making that their new seat of power in Asia. Risk Legacy: Advanced (Contains Spoilers for Everything.) However, sensing weakness in Scharff Americas Brazilian border, MECHANIKER immediately annulled the temporary alliance and made a play for Scharff America and victory. The SAHARAN REPUBLIC abandoned Africa for its neighbor to the north, establishing their HQ in Scandinavia. In fact, that's how the game works. Once DIE MECHANIKER began their fateful trek to South Africa, BALKANIA launched its one remaining nuke to stymie their progress. Victory for this engagement seemed impossible, so their only recourse seemed to be to fall on their sword to rally their people into a subsequent comeback. By the time you realize the futility of your desperate land-grabs and petty rivalries, it will already be too late. The SAHARAN REPUBLIC selected fifth placement, first turn, 1 starting coin and 10 starting troops. True to form, the SAHARAN REPUBLIC built their HQ in South Africa.And the ever-roving DIE MECHANIKER built a base in Ontario. Place the bio-hazard scar onto any unscarred territory. In actual fact, our great Emperor Furey (second of his name) established the seat of his empire in present-day Australia due in large part to its proximity to the most recent sighting of the lost City of Rlyeh, reported by a Norwegian fishing boat after an earthquake in 1925. KHAN was then content to conquer Western U.S. in pursuit of resources. It amuses us the import you all attach to the petty territorial squabbles in what some melodramatic soul has dubbed the war to end all wars. The half dozen regimes that purport to hold sway over this world will, in the end, prove to be as fleeting and transient as the wind. The ENCLAVE OF THE BEAR selected second placement, third turn, 0 starting coins and 10 starting troops. THE ENCLAVE rejoined the war in Alberta with five regiments. Seriously, his name is Goldballs. Alfred Pickman was reportedly paid a kings ransom by our esteemed chancellor in exchange for the entirety of the estate, before his mysterious disappearance in 1999. In the majority of cases, a mutant's powers are activated by a flood of hormones such as adrenaline or dopamine; that's why powers tend to flare to life at moments of crisis. when you're not the mutants. THE ENCLAVE took one small step into North America, conquering Winterfell, Greenland, contested only by the entrenched resistance there. If a player is knocked out or eliminated, he discards any resource cards. Remove the 1, 2 or 3 attacking troops and the 1, or 2 defending troops in the battle. Don't even set up your factions with their starting power or add coins to the territory cards as you would before setup. KHAN once again invaded DIE MECHANIKER-held North Africa to pilfer precious resources. Factions are starting to become attached to their new world. Snapshot of The Other Side End of Game 7, 6/17/12. The ENCLAVE OF THE BEAR selected second placement, third turn, 0 starting coins and 8 starting troops. KHAN proceeded to take Northwest Territory, only to harvest resources. Unfortunately for Mechaniker, this new HQ-buster tech was not completed until after the third engagement had already been decided, but it might well prove to be a game changer in future conflicts. Since wiping out BALKANIA and thus giving them cause to rally a comeback was the lesser of two evils, MECHANIKER did exactly that. MOST OF YOU REVILE OUR USE OF EUGENICS AND CYBERNETICS IN PURSUIT OF CREATING THE PEFECT RACE. Regardless, these claims bear further investigation. For under your very noses, in the dark places where your soldiers dont dare tread, reside ancient relics the likes of which would reduce your soldiers even those strongest of mind and of body to trembling, irreconcilable madness. The second power only gets you a troop if you defeat an enemy, and if you have that territory under your control at the end of the turn. Green slot (evolvable): You dont lose troops in the fallout territory or from mutant event cards. Written By:Sayer Ji, Founder Cancer's Origin, Prevention, Treatment, and Lifesaving Patient Empowerment and Resilience Strategies. Thus, any aspects of the new rules that refer to faction-switching have been stricken from the official record. This section describes a simple approach to developing a better understanding of the extent of the risk posed by your existing legacy systems to your enterprise. KHAN cashed in their amassed resources to recruit seven new regiments, detailed to retake the cities of Oz and Squidtown from the entrenched resistance. MECHANIKER spent its hard-earned resources to recruit an additional seven regiments in Coolsville. Any one of them would make worthy members of the X-Men if the team needed backup. HQs cannot share a territory. SPOILER WARNING: During this engagement, we opened one of the new rules packets. The board can be used for traditional Risk, just with slight modifications to the use of cards, etc. The Saharan Empire invaded Ural, plundered resources and pulled back to Wordtown. It was at this point that KHANs Grand Moff finally put his cards on the table. is a drug that grants temporary superpowers to those who use them but at the cost of putting their lives at risk in the case of an . The SAHARAN REPUBLIC took advantage of this swift victory by renaming their homeland of Africa: henceforth it would be referred to only as Batman. In a communique with the commander of DIE MECHANIKER, one of the rulers of the SAHARAN REPUBLIC is alleged to have said: Its gonna be your Scandigravia. His quip was met with more amusement than even he anticipated. Communications and Reply Services Division, Grand Moff Scharff, Director of Khan Industries (aka The Mountain), Chieftess Jennicide and her Consort, Enclave of the Bear, Lord High Executioner and Secretary to the Unquestionable Ones, Saharan Republic. Contents include 4 new Missions, 8 new Events, and 3 new scars. Risk Legacy is played over 15 games with three to five people. You HAVE to see what comes next. Deny that player one continent bonus, your choice. SOON, THEY WILL ISSUE FORTH AND BRING THE WORD OF PEACE TO THE DOORSTEP OF ALL CIVILIZED NATIONS, THAT WE MAY STEP BOLDLY INTO THE BRIGHT FUTURE OF OUR WORLD HAND IN HAND, IN PEACE. DIE MECHANIKER selected fourth placement, fourth turn, 2 starting coins and 8 starting troops. BALKANIA built a training facility in their stronghold in Innsmouth, Indonesia, making it that much more valuable a piece of real estate. This was done both to excavate important Lovecraftian artifacts in Central America, and to exact revenge on KHAN INDUSTRIES for their betrayal in the last major engagement. With no easily quantifiable goals, the newly created race of MUTANTS functioned largely as mercenaries, and the leaders of the SAHARAN REPUBLIC took advantage of this by swaying the MUTANTS to their side: at least for the time being. THE ENCLAVE mounted forces in Winterfell, intending to conquer Iceland once again, but the Saharan forces repelled the invasion. Every player who controls a major city must roll a die, adding 1 to the roll for each troop and HQ in that territory. Then, fortuitously for THE ENCLAVE, another Join the Cause event occurred. THE ENCLAVE took advantage of their first victory in a major engagement to establish the Major City Coolsville in Scandinavia. By the time we finished, we were filled with a sense of accomplishment and amazement. Additionally, it should be noted that, as per our Manuscript and Audit Services Division, your conclusions as to the naming of the Old Ones is highly suspect. KHANs troops had been wiped off the map, and since they were given no opportunity to rejoin the war this engagement, they did not earn an end-of-engagement bonus. I WRITE TO YOU TODAY WITH UPLIFTING NEWS! Before THE ENCLAVEs next move, KHAN INDUSTRIES built a defensive bunker in Brazil to shore up their African border. Whether it's meant to be a sudden spur of the moment do it right now kind of thing or if your meant to take your time and try to strategize a bit more. Starting clockwise from the high roller, each player chooses, In a 4-player game, the draft order would be Player 1, Player 2, Player 3, Player 4, Player 4, Player 3, Player 2, Player 1, repeating this sequence until each player has, RISK LEGACY AFTER ACTION REPORT #008: VIVA LAREVOLUCION, RISK LEGACY AFTER ACTION REPORT #007: NUCLEARWINTERFELL, RISK LEGACY AFTER ACTION REPORT #006: DIE MECHANIKER STRIKESBACK, RISK LEGACY AFTER ACTION REPORT #005: THE WORLD BROUGHT TOBEAR, RISK LEGACY AFTER ACTION REPORT #004: MUTUALLY ASSUREDANNIHILATION, Correspondence Between Nations Subsequent to ThirdEngagement, RISK LEGACY AFTER ACTION REPORT #003: KHANSGAMBIT, RISK LEGACY AFTER ACTION REPORT #002: DIE MECHANIKER JUST WANTS TO WATCH THE WORLDBURN. If no human faction has a continent bonus, the mutant faction collects one red star token. Power Profiles. The SAHARAN REPUBLIC began by conquering Africa in one fell swoop, losing a troop to the entrenched resistant in Greendale, Madagascar. The risks you take in this game are not like those in any other cooperative board game. After conquering South Africa, BALKANIA was inclined to hold there, shoring up their latest spoil of war. FACTION POWERS Khan Industries: . The New Mutants: Directed by Josh Boone. Recon: Activate before you would draw a coin card. The trait for a power or set of powers that is gained from drugs. BALKANIA quashed rebel forces in Boomtown, before conquering Yakutsk in pursuit of resources. The nuclear disaster on their North American border left THE ENCLAVE in dire straits. Here are the 15 Most Practical X-Men Powers. DIE MECHANIKER selected fourth placement, fifth turn, 2 starting coins and 8 starting troops. The SAHARAN REPUBLIC then marhsaled what troops it could to mount an attack on MECHANIKERs base in Scandinavia: they feared that plundering KHANs resources would make MECHANIKER a shoo-in to take the entire engagement, and resolved to eliminate as much of MECHANIKERs dwindling infrastructure as they could. Place and name the World Capital in the territory of the card you would have claimed (replacing any mark already in the city slot). The move was not without significant attrition. Snapshot of The Other Side End of Game 6, 6/17/12. This ingenuity further earned them the power of INTERFERENCE; henceforth, BALKANIA would be able to fire missiles to prevent other factions from plundering a territory of its resources. And THE REPUBLIC set up a base of operations in South Africa. KHAN proceeded to conquer the Middle East, and then Northern Europe. KHAN INDUSTRIES set up shop in Venezuela. Ever.", "place the world capital on the map." The only two factions in contention were BALKANIA and KHAN INDUSTRIES. At this point, DIE MECHANIKER was forced to reevaluate their strategy. Additionally, 3 NEW SCARS were thrown into the mix: Mercenaries. With Maisie Williams, Anya Taylor-Joy, Charlie Heaton, Alice Braga. And just prior to BALKANIAs first action, MECHANIKER and the SAHARAN REPUBLIC both established mercenary camps of their own, MECHANIKER in Scandinavia and THE REPUBLIC in Central America. If you then switch to C to B, it stays in effect. From Northern Europe, MECHANIKER forces retook their HQ in Scandinavia, and narrowly succeeded in eliminating KHAN from the engagement. The SAHARAN REPUBLIC conquered all of Africa. He's able to transmute his body on a molecular level, essentially becoming water itself. And THE ENCLAVEs Coolsville, Scandinavia was a prime target: Not only did it currently contain an HQ and a mercenary camp, it was also the single most valuable piece of real estate on the globe, with resources ripe for the taking. KHAN retook Argentina from the entrenched resistance, but would soon learn that they did not devote sufficient troops to the endeavor. They were poised to reap the benefits of an influx in resources to New Guinea, but this delivery was contingent on control of Winterfell not changing hands beforehand. Ariel tells the alien that Sparkle Ponies is a videogame designed for tweens. THE ENCLAVE conquered North Africa yet again, immediately pulling back to Brazil. Realizing just how enticing the poorly defended bases in China and Innsmouth, Indonesia looked to the rest of the world, and that victory was not within their grasp for this engagement, BALKANIA decided that the best way for them to have an impact for this engagement was to help MECHANIKER deter others from marching troops to their doorstep. So Emperor Furey offered KHANs Grand Moff a deal: BALKANIA would conquer Greendale as Scharff asked, so long as the Grand Moff promised to spend said resources before MECHANIKER had the chance to claim them. After THE ENCLAVE succeeded in taking Greendale, a Fortify event occurred. The SAHARAN REPUBLIC then took all of Africa. They fought their way to Alaska, where they set up shop in the defensive bunker. Not to be left out, BALKANIA launched a missile of their own at KHANs defense forces in Scandinavia, figuring every troop MECHANIKER lost would make wiping out KHAN that much more difficult, and having to retake their HQ in Scandinavia would force them to split their focus. If your modified roll is lower than 6, remove troops equal to your natural die roll and DEMOLISH any HQs in that territory. Risk legacy mutants evolve powers. All but wiped out, the vestiges of DIE MECHANIKER rallied a small force in Central Africa, where they began the uphill battle of trying to take the continent with notably reduced forces. With no nearby resources that could be easily plundered, the SAHARAN REPUBLIC was content to shore up their borders in Europe. But when the battle did not go MECHANIKERs way, they endeavored to mend fences with the slighted KHAN INDUSTRIES by maneuvering their remaining troops out of KHANs way, paving the way for a decisive KHAN victory. KHAN then invaded Central America from Venezuela. KHAN eagerly established the major city of The Sprawl in Venezuela; had someone else been given the opportunity to place a mark or a city in Venezuela, KHAN would have been left with no valid starting territories in its Scharff American homeland. BALKANIA enriched the resources in Innsmouth, Indonesia. EVEN SHOULD YOU DESTROY OUR ENVOYS, HAVE NO FEAR! THE ENCLAVE, too, then withdrew most of their attacking troops to Winterfell. At the start of the third major engagement, the ENCLAVE OF THE BEAR established a headquarters in Peru. BALKANIA holed up in their traditional seat of power, Innsmouth, Indonesia. When it comes to hand-to-hand combat, Emma is above average and has some training in self-defense. Apocalypse - immortality and total control of the molecules in his body, allowing him to alter his physical form. And ultimately, which faction lays claim to any particular region at any given point in time remains of no lasting import. Instead, BALKANIA merely conquered China in pursuit of the almighty-resource. BALKANIA didnt have enough forward troops to wipe out KHAN in this skirmish, but Grand Moff Scharff believed that ceding Greendale to BALKANIA would ensure that another opportunistic faction would imminently finish the job. In future engagements, THE ENCLAVE would continue this trend of establishing bases in locations that were notably remote from Mutant forces, fearing the force of the Mutants seemingly inevitable reprisal. Not to be outdone, the warlike ENCLAVE implemented a scorched earth policy, launching two nukes at Winterfell in retaliation in the same battle. Scharff agreed, but no sooner had BALKANIA taken Greendale than the Grand Moff announced that he had no intention of living up to his end of the bargain. KHAN INDUSTRIES selected first placement, first turn, 0 starting coins and 6 troops. Again, we wish to convey our [Eagerness] to resolve this matter swiftly having reviewed our previous encounters, we do believe that swiftly is the correct word. His power goes far beyond covering himself in ice or generating blasts of ice or cold air. When BALKANIAN forces carried out their planned invasion, the rest of the world did not want to see them succeed. During one of BALKANIAs early assaults on Coolsville, ENCLAVE forces were bolstered by nuclear missiles by not one but two different factions, KHAN INDUSTRIES and the SAHARAN REPUBLIC. At this juncture, Philosopher King Reha did the only thing he could do, conquer Central America. As the only faction to have emerged victories from two major engagements thus far, IMPERIAL BALKANIA was the faction to beat. In this pack are 20 draft cards that will be used to start all future games. THE ENCLAVE, for their part, conquered all of Europe. For holding on, BALKANIA enriched the resources of Southeast Asia. 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